Smaller project focusing on quality over quantity. Idea focuses on a player gathering resources, upgrading their base and gathering survivors to defend against the enemy forces. 
Updated Training level to showcase current mechanics.
Current build of the revived project. Focusing on a 3D world. This prototype shows 3 levels of difficulty, a capture and hide system, item/cash collection, key and door system, and level exit and level selection.

Footage from a top down 2D perspective. Showcases basic movement, enemy movement, item collection, sell item and gain currency, key to unlock secret areas, key to unlock level end, main menu navigation.

Back to Top