Smaller project focusing on quality over quantity. Idea focuses on a player gathering resources, upgrading their base and gathering survivors to defend against the enemy forces.
Updated Training level to showcase current mechanics.
Current build of the revived project. Focusing on a 3D world. This prototype shows 3 levels of difficulty, a capture and hide system, item/cash collection, key and door system, and level exit and level selection.
Footage from a top down 2D perspective. Showcases basic movement, enemy movement, item collection, sell item and gain currency, key to unlock secret areas, key to unlock level end, main menu navigation.