Solo Mission - Skyline Invasion
This mission is set in the skyline of a city above the clouds. The enemy warring faction has invaded and begun to overrun and takeover the cities' skyline.
This is a solo mission in which the player takes the elevator through the city and reaches the top of the skyscrapers and it having rooftop combat while avoiding enemy air ships. The player will pass through unique encounters including snipers, heavy weapon specialists, demolition and a mini boss battle then attempting to jump through a destroyed building and jumping into an allied air ship to escape.
Planned estimated play time: 10-15 minutes
Paper Prototypes
These missions are planned to have been in pre production and turned into final playable missions. So far they are no longer continued and will serve as lost content to an unfinished and discontinued project.

Project: Annulus

Status: Discontinued

Mission 1 of 51 for a previous game I was working on. An enhanced SWAT solider tackling an invading alien army on the planet. Mission structure was in three acts for this level, which told a story as it progressed.

Project: Annulus

Status: Discontinued

Mission 2 of 51 for a previous game I was working on. An enhanced SWAT solider tackling an invading alien army on the planet. Mission structure was in three acts for this level, which told a story as it progressed. (This level is also shown as the location of the mini monolithic structure in environment design)

Project: Annulus Prequel

Status: Discontinued

Mission 2 of 13 for a previous game I was working on and the spin off story.  An enhanced SWAT solider tackling an invading alien army on the planet. Mission structure was in three acts for this level, which told a story as it progressed.

Project: Annulus Spin Off

Status: Discontinued

A quick mock up of a mission involving a crashed air transport, travelling along a highway and involved progressing through a forest and an ancient human structure.

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