Benjamin Nussbaumer
Game Designer/Level Designer
Game design has always been a passion of mine and I dream to create a reality where people can enjoy what I have crafted.
My interest as a game designer is to create unique game play and creative environments for the player to enjoy new experiences and get invested into what they are playing. I like to push the boundaries and expand to reimagine experiences to craft a new moment for the player.
I first started playing around with various level editors and map editors from popular games such as Halo's Forge mode, Far Cry's map editor and even a fan program DoomBuilder for Doom. Games Factory, Game Maker, RPG Maker, SKD Radiant, Unity and Unreal are programs I have used. My passion for games really exploded after enjoying and play testing various maps and scenarios I created and wanted to pursue that further as career!
Please note that this portfolio gets updated regularly with new content so please check back in a later date to see what I've been working on!
Timeline of Projects
Rogue Commando Ultimate 2011-2025
(currently in development)
Crash the Stash/Flog the Grog
(currently in development)
Project Insanity 2023
(currently re-developing)
TBA
Skyline Invasion 2022
(concept design)
Under Kladdenheim
(complete - released playtest)
Rogue Commando 2011
(complete - released prototype project)
Project Annulus/Annulus Prequel/Annulus Remaster/Annulus Spin Off 2011
(cancelled - lacked creative vision)
Project Strife 2011
(cancelled - development challenges)
TBA
Lost Projects Pre 2009/2010
(cancelled - technological/development challenges)
TBA